C
Mobile defenseChrono
Useful for gaining a few seconds of cover, repositioning or protecting a difficult push.
Ideas for choosing characters around mobility, support, information, defense or Gloo Wall pressure.
Useful for gaining a few seconds of cover, repositioning or protecting a difficult push.
Helps locate enemies and prepare a coordinated engage instead of rushing without information.
A strong choice when opponents rely heavily on walls and you need to force movement.
Works well for squads that stay together and use speed and recovery while advancing.
Provides information to decide whether to chase, rotate or avoid an unfavorable fight.
Built to break defenses and open gaps; use it when the team is ready to follow the engage.